@KilloWertz few more hours today and I am a lot more comfortable with it to be fair
In fairness, I'd never point to these games as examples of amazing control schemes. Especially not TotK, which layers on even more systems!
I'll also never entirely understand why I can't run by pushing in the left stick. Who wants to hold down a face button to run in 2023?
But they're not bad/awkward enough to take me out of the game. shrug
Edited on by Ralizah
I was enjoying this already, but getting the glider again increased my enjoyment by like a thousand percent. While I won't argue with anyone who complains that much of the map is reused (well at least one of the maps ) I sorta think it weirdly works in TOTK's favour, as the abilities in old haunts really makes you realise how good you have it now. Those pesky dudes who jump out of the ground and spit at you? Just rewind their projectiles. Getting fed up of being sniped by pesky enemies? Eyeball on the arrow, my dude. Link never got enough stamina to get up to that thing you want to get to? Or maybe it is raining? If you can't just ascend up the thing by finding cheesy ledges, there are probably a convenient bunch of materials for a hot air balloon or something nearby to help you out with Ultrahand.
I guess I am saying that I dunno if we could appreciate how much better it feels to move through Hyrule if it was an entirely new set of maps, purpose built with these powers in mind.
@Ralizah Well, they probably didn't do that with the last Zelda game because there was another open world game they were rather promoting.
And that's kind of the point too. When there's nothing happening on your platform worth talking about at the moment, you can do stuff like this. But when you're trying
Read more on pushsquare.com