Ralizah wrote:
Actually, in general, those elements tend to be far more important to me than how many triangles are on the screen when it comes to finding a game attractive or not. Take the most impressive tech demo in the world, but give it bland colors and lighting, and you've lost me on that aspect of the experience.
Quoted for truth. Lighting can make or break a game with borderline graphics. I've always appreciated when something that can't manage bleeding-edge detail or high-resolution textures knows it, and so instead doubles down on decent lighting or a vibrant colour palette. Thinking back over the (admittedly limited) experiences I've had on Switch, it's always been those kinda games which've impressed me the most, but it's also been true of several PlayStation budget games and indies, as well.
As much as I might occasionally rag on the Switch for being «a toaster» when it comes to certain multi-platform games, I'm still in awe of what a decent developer can do with its ageing hardware. I suppose that exposes where I should be directing my sarcasm!
@RogerRoger It is pretty amazing to think that Nintendo is still hanging onto Wii U-levels of hardware grunt in 2023 and is only now starting to slip in terms of being the runaway winner of the generation. Shows you just how far a good concept and a strong slate of games will carry you (sort of the opposite of Microsoft right now, I think; they have really strong hardware, but very little to show off with it)
Thankfully, leaked specs suggest the successor will be a device whose output grunt will be somewhere between a PS4 and Xbox Series S. Probably closer to the bottom end when undocked, I imagine, in order to control thermals and battery life. Still, more than
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