Last week, I wrote about my frustrations in how heavily Cyberpunk 2077 leans on you to help the police. While the map is constantly dotted with various ways to assist John Law, two redeeming features of the game's surprising focus on the long, metallic arm of the law remain. First, the Cyberpsychos, who act as minibosses dotted around the map for V to take on in a variety of head to head battles. The second, however, is far more interesting, far more controversial, and centres around a turtle.
There were so many controversies with Cyberpunk 2077 that it's difficult to keep track. The turtle, however, has always been one of the most memorable. Most of the controversies can be split into two basic camps. First off, the graphics/bugs/crashes, and secondly the issues with the game's tone. From its reliance on Yellow Peril tropes with zero interrogation, the binary world that makes a mockery of the transgender character creator, and the litany of dildos everywhere, you didn't need to look hard to find a problem with Cyberpunk 2077 at launch. That's before you get into any other complaints, such as the cut content and general gripes about gameplay. The turtle transcends all of these though, and it's the closest example of both what Cyberpunk is, and what it could be.
Related:
In a side mission you can encounter fairly near the beginning of the game, you will talk to a depressed cop who has locked himself away inside his shitty apartment. His two friends, also cops, enlist your help to talk to him. One of these cops is empathetic to mental health issues but lacks a connection with the man, while the other is much closer to him but thinks depression is just the wah-wahs and has no clue how to approach a conversation like this.
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