An MMORPG without classes means that any character can equip whatever weapon they choose. That means New World players that are building Mages and Rogues are free to add a war hammer to the mix. A two-handed weapon with some impressive crushing damage, any character can be a force for melee DPS when swinging this heavy hammer around.
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Barbarians, Warriors, Fighters, Gladiators, and Mountaineers are all examples of classes that would carry a war hammer. On the other hand, the mighty war hammer can also be the central part of a build dedicated to melee DPS or for party defense. Paladins, Mercenaries, Privateers, and other more refined fighters would appreciate the kind of damage this weapon is capable of doing, and sacrificing a bit of speed just means a slower burn for that heavy impact.
Big, heavy, and intimidating, the warhammer is a player favorite. There are several ways a character can acquire this intimidating weapon even at even the earliest levels.
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It reveals something about the nature of the war hammer that it scales with a character's Strength score and nothing else. Aside from the battleax, no other weapon in New World comes closer in terms of size, and the battleax is the only other weapon that scales only with Strength. Taking on such a combination would be a fearsome melee DPS build, with the only other priority needed being Constitution for the extra hit points.
This kind of build would simplify and speed up the leveling process earlier in the game when a character has fewer Attribute points to use. Adding points to another Attribute score to a third score would be easier at higher levels.
A pure Strength and Consitution build give the
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