Bungie has got a lot of moving parts all coming together for the release of Destiny 2's Witch Queen DLC, such as weapon crafting and the introduction of Light-wielding enemies. Another major consideration, however, is that of the massive Void ability rework, the so-called Void 3.0 system, with Hunters supposedly getting tuned into becoming proper trappers and debuffers at last.
Void 3.0 aims to retrofit all of Destiny 2's Void abilities for the significantly more customizable and granular system that was introduced with Beyond Light DLC to host Stasis abilities. As of Witch Queen, Void will be every bit as customizable as Stasis, with similar changes being rolled out to Arc and Solar abilities over time as well.
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Though Bungie hasn't gone into huge detail on the exact specifics of each given class in its Destiny 2 Void 3.0 blog post, it did offer insight into what its plans for each of the three classes will be, moving forward. With this latest update, Bungie hopes to improve the viability of Nightstalker Hunters by turning them into more of a debuff/trapper style subclass with Void 3.0. Specifically, Hunters are getting reworked Shadowshot supers as the most important novelty.
The Moebius Quiver super will now, for example, fire three-arrow volleys that track enemies and make them volatile (i.e. explode on death). Deadfall, on the other hand, will pull enemies in to make them an easier target to deal with. All of this on top of applying the usual array of Void-related debuffs on all targets affected by Shadowshot. These changes look like straight-up buffs to the Hunter Shadowshot super, which should hopefully make it viable inWitch Queen's
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