marks the return of Atari's arcade series that first launched in 1976. Published by Atari, the new entry was first conceptualized by the company's long-time senior art director John Kauderer, and was developed by Headless Chicken Games, which has produced titles like and This title manages to keep the spirit of its predecessors alive decades later while adding a host of modern improvements and creative customization options, though a few features could benefit from some time in the shop.
Most racing games fall into one of two categories: cartoony, item-filled racers like , or more realistic takes like the series, but fills a much lesser-seen subgenre: RC-style competition. With an isometric view and a much bigger focus on physics, the driving style of is speedy and chaotic in a delightfully unique way compared to many other titles. There are some shortcomings, like a lack of online racing and what sometimes feels like a wall of unlocks required in order to take full advantage of some modes, but it still does the franchise proud.
's story campaign is split across three sets of four cups, which take place across biomes themed after forests, deserts, and winter respectively. Each cup is three regular races and one challenge — a head-to-head competition with just one other driver. Players will need to rank within the top three competitors within three attempts in each one and first in the challenge, or they'll have to restart the quartet of races. The 48 courses are largely varied and fun, though some do occasionally feel repetitive, and as players progress, they'll also unlock new decals and track builder items.
Driving in flexes a different set of muscles than typical racers — losing control of the car is much more of a possibility because of the game's physics, so balancing speed and braking is very important. Tight turns must be navigated carefully, steep slopes must be descended with great caution, and it's not uncommon to wind up rolling the car several times
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