MultiVersus shouldn’t be any good. It’s a Smash Bros. clone that’s shameless about being IP soup and it started life because of an outdated Ultra Instinct Shaggy meme - it sounds like a recipe for disaster, especially from an unproven developer.
Despite the odds being stacked against it, MultiVersus isn’t just good, it’s the closest thing to a rival Smash has ever had, and it may eventually stand beside it after some more time and fine-tuning.
Related: Steven Universe Is MultiVersus' Most Overlooked Fighter
Although the instant comparison point here is Smash Bros., MultiVersus manages to feel distinct in the platform brawler genre thanks to its more stat-based and co-op-focused gameplay. The core mechanics are the same - four special moves, percentages, recoveries, stage-guarding and the like - but the tweaks to the formula are not only positive ones, but ones that make MultiVersus feel like an evolution of the genre.
Mechanically, MultiVersus is snappy and responsive, with a decent amount of weight in both movement and combat. It’s not quite as fine-tuned as Smash Bros. and feels a little floatier and slower, but the unique focus on team fights and characters with moves that work to help the other player makes it feel like a beast of its own, as does the surprisingly enjoyable use of perks. The overabundance of stat effects can be a little much to begin with, though. It’s a hat on a hat.
A platform fighter wouldn’t be much without its roster, and MultiVersus already has one of the most unique ones around with a great spread of characters from Looney Tunes, DC, Cartoon Network, and more. With some left-field choices like Steven Universe and LeBron James, the possibilities feel endless for a company as big as Warner Bros.
Read more on thegamer.com