Fighting games have something of a complicated relationship with story modes. Some fighting titles are criticized for their story efforts, which sometimes boil down to visual novel-like cutscenes between AI battles. Others have achieved great things, however, such as Super Smash Bros. Brawl's Subspace Emissary, which told a gripping saga of Nintendo characters working together to save the world without including even a shred of dialogue in its 3D animated cutscenes. Considering this range of approaches, one wonders what a MultiVersus story mode might look like. This new fighting genre darling has mostly prioritized multiplayer in its beta period, but a story mode could still happen.
It just so happens that MultiVersus already has a lot of components that set it up for a particularly interesting story mode. For one thing, its full voice acting makes it well equipped to weave a story about Warner Bros. characters together. For another, developer Player First Games is already introducing new lore to this WB crossover that especially meshes well with some of the game's current and upcoming characters. If MultiVersus leans into its original ideas and makes the most of the characters and voice talents it has access to, it could present the next standout fighting game story.
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A MultiVersus story mode has potential chiefly because the game already features original lore. The Support character Reindog is the best example of Player First's original storytelling. He was written up specifically for MultiVersus, rather than pulled from another WB property, and his backstory lays out plenty of lore for the game. Reindog hails from the world of Zanifeer, which was consumed by some force
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