I’ve been wanting to get my hands on MultiVersus ever since it first leaked. Not because I’m a sucker for IP (although I am), but because I’ve always wanted a platform fighter with a big budget and tons of loveable characters that isn’t hampered by an awful online service nor tied to just one console. No disrespect to Smash, the OG, but trying to use its online mode is like slamming your fingers in a car door. The fact that this game also has Tom and Jerry kicking the snot out of Superman is just a bonus.
One of the big wins right out of the gate for MultiVersus is its presentation. Not only do all of the characters look great and have tons of vibrant animations that showcase their personalities and reference where they come from, but almost all of them (sorry Steven Universe fans) are voiced by their original actors. I used to think that licensed platform fighters didn’t need voices to make their characters feel real, but MultiVersus has convinced me otherwise.
Related: MultiVersus Isn't A Smash Killer, But It Is A Nickelodeon Brawl Killer
In fact, that attention to detail is arguably one of MultiVersus’ biggest strengths. Each character has a ton of voice lines and moves that reference their own shows. NetherRealm does this well with Mortal Kombat and Injustice, but Multiversus dials up the fan service to11 and takes things to some really weird and wonderful places. You haven’t lived until you’ve heard Bugs Bunny chastise Arya Stark for wearing fur or having Batman call himself badass after a victory.
None of that world-hopping goodness would mean much if MultiVersus wasn’t fun to play, but thankfully it is. Although the obvious comparison right out the gate is Smash, MultiVersus couldn’t be further from Nintendo’s
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