Arcade Spirits: The New Challengers is a pretty witty video game. The visual novel revels in the absurd, maintaining conventions whilst peppering in plenty of absurdity. No greater example exists than the title of the in-universe all-important fighting game: Fist of Discomfort 2. Forget Street Fighter. Step aside, Mortal Kombat. This is a name that means business.
Related:Arcade Spirits: The New Challengers - Beginner Tips
Jokes aside, winning or losing Fist of Discomfort 2 matches drastically alters the course of Arcade Spirits: The New Challengers' story. Consecutive successes lead to glory, but hubris and pride-before-the-fall plot beats most assuredly await you. Mainly through Iris, your artificial intelligence secretary friend, the game continually reinforces its theme that winning isn't everything.
But there are plenty of reasons to want to win, including the chance to explore every narrative path. To that end, read on for some hot tips on inflicting the maximum discomfort with a minimum of fist-pumping pressure. We're well aware how weird that sentence is.
Although it's presented as a more action-oriented fighting game in-universe, you'll be playing Fist of Discomfort 2 as more of a turn-based strategy experience highly representative of rock-paper-scissors (with some decidedly ninja flourishes).
Seeker and a partner go head-to-head against two foes over the course of four rounds. During each round, you'll select Seeker's move followed by the partner's. Your choices play out immediately, and a score is kept every round. The team with the highest score following all four rounds wins.
See, it's really not so bad. The most important thing to nail is the terminology, and thankfully, there's not a lot. Think of each of
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