My expectations were pretty darn low going into Warner Bros. crossover fighter MultiVersus. The Super Smash Bros. series has been the undisputed champion of the platform fighter subgenre of fighting game, and few titles could ever reach its level of polish or its fun factor. Nonetheless, more companies have noticed the crossover potential of games like Smash and have started to make their own for their own brands, to mixed results.
I was quite excited for Nickelodeon All-Star Brawl, and while there were moments of fun, I was ultimately let down by the low production values that left the game feeling underdeveloped and unremarkable. I expected MultiVersus to be a repeat of that: A cheaply made fighting game starring classic WB characters like Bugs Bunny, Batman, and Arya Stark just meant to ride the coattails of Smash. You have to admit, the concept of a fighting game starring Batman and Shaggy alone sounds incredibly dumb on paper.
But when I hopped into the game’s Closed Alpha before its wide release to playtesters on May 19, I was thoroughly impressed by this deeply satisfying and polished fighting game. MultiVersus understands that Smash Bros. is just as much about the gameplay as the crossover factor, so it brings new ideas to the genre. This could make it one of the most disruptive fighting games in years, especially as a Super Smash Bros. Ultimate-size void now exists in fighting game spaces.
If you know Super Smash Bros. Ultimate, you should be easily able to pick up MultiVersus. Characters have a variety of standard and special moves based on the media they are from. These can be used on the ground or in the air as they jump and fight around large themed stages. The more a character is hit, the higher their
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