Remember Typing of the Dead, the modded version of the arcade zombie game, House of the Dead? In case you don’t, here’s a brief summary: it’s a game where you snipe at lots of zombies not by aiming the barrel of a smoking gun towards their heads, but by typing phrases out with your keyboard—words like “bang bang”, “daffodil”, “ample buxom” and “lobsters are fancy crabs”—the moment they appear on screen. Mimicking the adrenaline rush of busting zombie heads with rifles, you’ll have to type these absurd phrases as quickly as possible to take them down, before the zombies wrap their rotting fingers around your neck. It’s a typing game taken to the extreme, in which your ability to smash your fingers as dexterously as a court stenographer will determine your survival.
Morse, which was recently featured at LudaNarraCon, reminds me a little of Typing of the Dead, minus the satirical elements and slathered with a generous layer of bureaucracy; it’s the sort of game that demands that you grind your soul down just a little each time. Set in World War I, you’re a telegraph operator named Ida. Your task is to transmit messages to British soldiers who were fending off German battalions, under the command of an Officer Sturch. How these messages are sent are done via morse code, which means that you’ll have your fingers on two buttons: one on the telegraph transmitter itself, and the other on the launch button—that is, the same button used to launch rockets that would sink battleships, wreck aeroplanes, and kill enemy soldiers.
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After accepting your mission from Sturch, you’ll be taken to a simulation of the battlefield, presented via a grid, where you’ll need to spot
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