Monster Hunter Rise’s signature ability, the wirebug, got a major upgrade in the Sunbreak expansion as every class gained access to a suite of new powerful switch skills. These abilities further extend the control and versatility of each weapon type and give players even more mobility options and ways to approach a fight. The wirebug has changed Monster Hunter into a faster, more reactive game, but I’m not sure the series is better for it.
I hate to call out the one Monster Hunter Rise mechanic that everyone seems to agree is good. I also love the freedom that the wirebug offers. The ability to instantly fling yourself into or out of combat, whether you’re carrying a giant hammer, tiny dual blades, or anything in between, makes Monster Hunter a much more forgiving game. If a fight isn’t going your way, you have the means of escaping and regrouping, and if you’ve got the monster on the ropes, it's easier than ever to keep the pressure on by zipping right into their face with a heavy attack whenever they try to get away. Even as a glaive player, I have to admit the wirebug is a lot of fun. While everyone gets to enjoy some of the benefits that glaive players have traditionally monopolized, the glaive has gotten a nice aerial power boost to even things out.
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Beyond the mobility, the wirebug also makes Monster Hunter Rise a flashier, more cinematic game. Seeing hunting teams fly all around the arena is a lot of fun, and some of the coolest switch skills utilize the elastic strands of the wire bug in inventive ways. I love when sword & shield users launch themselves into the air and come straight down onto the monster’s head, or when lightbow gun users spring over the monster
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