I walk through the ruins of a fallen kingdom. As a ghoulish, red glow lights my path, I run past the corpses of many monsters, large and small, while my target awaits ahead. Long gone are the times when my only concern was saving my village from a stampede.
Monster Hunter Rise: Sunbreak takes the adventure far from Kamura Village to a now-fallen kingdom struck by disaster, a place that now needs your help to face what could be the definite end of its people or their only hope to rebuild. Once you arrive at the base of Legado, the Admiral Galleus briefs you on your mission: finding out about some mysterious, parasitic monsters that may hold the key to the mystery behind the kingdom’s fall. It’s time to take your equipment and rise to the next level of hunting.
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Master Rank is now introduced as it happened in Monster Hunter World: Iceborne. The addition of a new rank is accompanied, of course, by a new cast of monsters, some returning from past iterations and some entirely new, or even subspecies of monsters introduced in Rise. The jump in difficulty, while challenging, isn’t overwhelming. Even if the monsters sport new moves and attacks, it feels like a smooth transition.
To balance our foes' new skills, players get a new array of Switch Skills, and the ability to change between two loadouts. This brings versatility in combat and enables hunters to conveniently adapt to different fights on the go without needing to head back to the camp or the hub. It’s also worth noting that some of the newly added equipment Skills will interact with this new command, bringing some extra buffs and tools to play with.
On the downside, where Iceborne felt like a cohesive
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