Monster Hunter games have always been the epitome of player freedom when it comes to combat systems and weaponry. With a wide array of weapons, armor, and combat-enhancing skills, these titles always stand out in the crowded action role-playing game genre.
The series' latest iteration, Monster Hunter Rise, is no different, with plenty of weapons and combat gear for users to create their monster hunting arsenal. With the recently released expansion Sunbreak, developer Capcon has added even more new and unique weapons and combat skills for fans to experiment with.
This article looks at the Hammer, one of the most iconic and damaging weapons in Monster Hunter Rise: Sunbreak, its strengths, newly added Switch Skills, and some builds centered around the Master Rank quests.
Note: This article is subjective and reflects the author's opinions.
The Hammer in Monster Hunter Rise is a pure strength class weapon with a high chance of causing stun damage against the monsters. It is like the Great Sword in the game, dealing tremendous damage in a single deliberate swing.
The weapon can also be charged to deal even more damage, but doing so consumes lots of stamina, which gamers need to keep an eye on. The Hammer in Monster Hunter Rise: Sunbreak makes for a great starter weapon due to its high damage output and better mobility than the Great Sword.
The Hammer exhibits the following strengths, which makes it a viable choice in Monster Hunter Rise.
The Hammer can easily stun any monster with perfectly timed attacks on the head. It inflicts blunt damage, which has a high chance of triggering stuns against monsters.
Like the Great Sword, the Hammer also exhibits very high single-hit attack damage when fully charged. It deals blunt damage, which
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