Of all the weapons in Monster Hunter Rise, the Bow is a pretty stellar choice for a number of reasons. It's great at inflicting damage, it's fantastic for learning how to safely tackle fights, and it's one of the most efficient status ailment inflictors in the game.
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Learning the Bow's moveset can be a bit tricky, especially for first-timers. Luckily, the weapon was streamlined for Rise and the new Silkbind abilities give it a ton of flexibility, breathing new life into ranged combat. Here's everything you need to know about making the humble bow and arrow a weapon worthy of felling Elder Dragons.
The Bow, like both Bowgun varieties, is an incredibly versatile weapon thanks to its range and the ability to apply different coatings that modulate your attacks, as and when you need them. The basic moveset is as follows:
The main way to attack with your Bow is to fire volleys of arrows at your target in quick succession - this is accomplished through charged shots. You can begin a charged shot combo in one of three ways: hitting the fire button repeatedly, charging up your initial shot by holding down the fire button, or chaining shots from a Charged Sidestep (dodging with B/A while aiming with ZR/RT).
As long as you keep chaining together attacks, you'll cycle through all of the charged shots that you have available to you. You can view this information on the Equipment Info screen - there are three types of Charge Shot:
By default, you will only cycle through the first three levels of Charge Shot that your Bow is capable of. If you can equip the Bow Charge Plus skill, however, you'll cycle through all four Charge Shots before you start again at level one.
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