Monster Hunter Rise has been one of Capcom's best-selling games, only seconded by the previous game in the series, Monster Hunter World. With the recent announcement of the expansion Sunbreak and it bringing back the 'Bleeding' status back to the game, players have been left very intrigued.
The Bleeding status ailment in Monster Hunter is nothing new. Although Bleed was dropped for the base Monster Hunter Rise experience, it has returned to the game with its newest expansion, but has been slightly altered.
Bleeding status is Monster Hunter has always been very straight forward. When inflicted with Bleed, it will continuously keep draining the hunter's health when they try to perform any action.
Although many of the elemental ailments can be weaponised against monsters, Bleed remains an exception in the series as it cannot be used in a similar manner.
The damage amount is dependant on whether the hunter is moving, attacking or dodging, with each of these actions dealing different amounts of damage at different intervals.
Almost every elemental status like fire, lightning, water, poison, etc., can be weaponised by crafting or upgrading the weapons along the path of the said elemental status. However, Bleed remains to be the only one that cannot be weaponised or used against monsters.
Essentially, its the only status effect where monsters can damage hunters, not the other way around. If this stays the same for Sunbreak or players will finally be able to craft and weild weapons that deal Bleed damage, remains unanswered. This will only be clarified once Monster Hunter Rise: Sunbreak releases on June 30.
According to Monster Hunter Rise: Sunbreak's director Yoshitake Suzuki, "The Bleeding system has been slightly altered."
He noted
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