Call of Duty: Modern Warfare 2 developer Infinity Ward says the forthcoming sequel isn't meant to "shock" players, but rather bring a spotlight onto its "more three-dimensional" characters.
In a new interview with our pals at Play Magazine, the developers behind the reimagined Modern Warfare 2 explained how they're taking the focus away from provocation and moving it toward its stories and personalities.
"Rather than trying to find ways to shock the audience, we’re trying to find ways to pull in the audience and make them a part of the conflict between the characters emotionally," said narrative director Jeff Negus. "Emotionally, what these characters are going through is much more interesting to us than shocking the audience."
Be prepared to see new sides to some of your favorite characters, as the sequel is taking fan-favorite operators and and showing them in a new light.
"We know that the audience has grown and also evolved, and that what flew and what was accepted and what was loved is all absolutely valid," head writer Brian Bloom said. "But there's an opportunity to take some characters that had a little bit more of a decidedly two-dimensional presentation at the time, and yet still became legendary, and add more of a spectrum, more dimensions to who they are."
In addition to fleshing out existing characters, the sequel is also introducing a brand-new operator to the series: Colonel Alejandro Vargas, a Mexican Special Forces soldier. In our own interview with Infinity Ward, Bloom explained how Colonel Vargas was built under the "specter of Ghost."
At the end of the day, this is still a Call of Duty game we're talking about, but Negus says the team plans to "subvert as much as we can. Take what people like about
Read more on gamesradar.com