Infinity Ward co-founder, Vince Zampella, has opened up about what he thinks went wrong with Battlefield 2042 (opens in new tab).
In an interview with Barrons (opens in new tab) and transcribed by VGC (opens in new tab), Zampella - who heads up Apex Legends' developer Respawn - suggested DICE had "strayed a little too far" from Battlefield's original blueprint, and forgotten "what makes that fun".
"I think they just strayed a little too far from what Battlefield is," Zampella reportedly said. "They tried to do a couple of things that were maybe ambitious: grow the player count etc. I don’t think they spent enough time iterating on what makes that fun.
"It’s not inherently a bad idea," he added. "The way they were set up and the way they executed just didn’t allow them to find the best thing possible."
Last December we learned that Zampella would be taking the reigns of the Battlefield series (opens in new tab) amidst a major franchise shakeup that includes a "connected Battlefield universe" seemingly consisting of multiple unannounced games or experiences.
Zampella didn't reveal much about what was next for the beleaguered shooter, but did confirm that it would start with "a whole new structure".
"We’re putting multiple studios together," Zampella teased. "We’re bringing the best talent together and giving them the time to do something amazing."
Back in February, EA acknowledged Battlefield 2042's lackluster launch (opens in new tab) and partially blamed the shooter's poor performance on Halo Infinite, which arrived just a few days prior on November 15, and the COVID-19 pandemic.
There's been plenty of talk from consumers and developers alike on Battlefield 2042 since its launch. A refund petition gained over 100,000
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