Baseball basically owns the term «bang-bang play.» Every game will have at least one moment of can't blink action. In MLB The Show 22, the difference between a catch and a drop, a tag and a dodge, or a great play and a faceplant into the wall is determined by an infinitesimal fraction of time.
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Victory and defeats are determined by who wins on these «bang-bang plays.» Those who are successful in MLB The Show 22 will learn and master the timing of sliding, diving, and jumping. It may seem like a small difference, but baseball outcomes are defined by small differences.
The right thumbstick on any console's controller determines how to slide. Generally speaking, pulling the button down will have the feet first, up will have the head first, and left and right will determine which side of the bag to target.
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There are two exceptions. For home plate, since dodging left would lead right into the catcher, tilting right and up will go head first and toward the right. Tilting right and down will go feet first and toward the right.
The other difference is that RTTS players can hold onto the left bumper to have the game determine the safest slide. these moves come in handy when playing against friends.
Diving and jumping are more straightforward than sliding. The separation between jumping and diving, in the gamer's mind, should be huge. It's the difference between getting a lot of distance from the ground and eliminating the distance between the player and the ground.
But the separation on the controller is a mere button away. To dive, hit the right trigger. To jump, hit the right bumper. To easily remember this, think of the button closer to the
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