When you look at the resumés of the developers at C Prompt Games, you wouldn’t expect them to be making a turn-based 4x strategy game like Millennia. With the small team having been founded by and consisting largely of veterans from Ensemble Studios, you’d have anticipated a real time strategy in the vein of Age of Empires, but Millennia is something rather different. Leaning into systemic gameplay that allows millennia of history to unfold as you play, it’s built upon core pillars that explore how neighbouring cultures and events can impact upon one another in fascinating ways. Beyond, that is, just invading each other.
Millennia is a game set across 10,000 years of history, breaking this vast expanse of time and the growth of mankind as a whole into different ages. From the Stone Age to the Bronze Age, through to the Age of Kings and beyond, you’ll go through 20 ages in a playthrough, but they key thing here is that the path through each is not prescribed and history can deviate from what we read about in textbooks at school or (let’s face it) spelunking through Wikipedia.
As a new age dawns, this presents to you and every culture the opportunity to research different areas of technology, build new buildings and trade in new goods. Through the Age of Bronze, you could put religion first, foster discipline and government, or put production to the forefront with mining and shipbuilding. After a few of these research projects have been completed, you’ll have the opportunity to choose the next Age to progress to, which ordinarily would be the Age of Iron. However, by completing optional objectives, it could also lead to the Age of Heroes, or if you wage war on many other nations during this time, the Age of Blood.
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