“Wait, you’ve never played Clash of Heroes before?” I can’t recall the number of times I’ve said this sentence before.
The original title, developed by Capybara Games and published by Ubisoft, was released on PlayStation 3 in 2011. I’m always surprised because I really consider this game to be a real game design gem, using the deep lore of the Might & Magic universe to create a unique mix of strategy and puzzle game.
After working previously with Ubisoft and getting my hands on Clash of Heroes for the first time, it was always a thought in the back of my head that Clash of Heroes needs to come back.
I’ve always considered it to be an instant classic, bringing a perfect “one more game” dynamic as you’re trying to figure out the best builds and strategies. Working on an updated version of this game is a personal dream so needless to say that I was very enthusiastic when talking with Ubisoft about making the definitive version of Clash of Heroes … So let’s talk more about it!
Clash of Heroes is a turn-based strategy game where you need to knock your opponent out with devastating attacks while preparing your defenses. To do so, you have a limited amount of moves each turn to move units from your board – secure three matching units vertically or at least 3 horizontally to activate your attacks and defenses respectively. As soon as they’re done charging, the units will move forward and attack your enemy’s board.
Getting through your enemy’s units will help you attack their hero directly. Once they’re KO, you win! Pretty straightforward, right? Well, that’s not really all…
If you happen to match units by deleting a unit from your board, you’ll win back an additional move. Mastering this and creating chain reactions on your
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