Midnight Ghost Hunt’s first major update includes a new map full of chaotic props: baby dolls with knives and scuttling little legs, lethal forklifts, and soda machines that chase ghost hunters around the map while ejecting soda cans like softballs. I’ve heard of an unsafe workplace before, but this is ridiculous.
Polygon had the chance to try out the new map ahead of time with developer Vaulted Sky Games, and the new doll warehouse is fully stocked with a healthy mix of nightmares and slapstick antics.
The concept of Midnight Ghost Hunt is simple — a group of four amateur ghost hunters enter a scary location, like an abandoned pirate ship or museum. They’re there to hunt down four opponents playing as ghosts, who hide themselves in silly little props and use their spectral abilities to evade capture. For the first five minutes of the match, the ghosts are frail and weak, and the hunters can easily smash them and vacuum their souls up. If the clock strikes midnight and even one ghost remains, the tables turn, and the vicious, empowered ghosts become the hunters.
The newest map highlights the game’s greatest strengths, in that it straddles the line between camp and legitimate terror. There’s the constant heavy background noise of old processing machines run by nobody in particular. Sometimes games involve all four hunters chasing away a panicking ghost. At other times, the ghosts set up an effective jump-scare with a falling sword or exploding cannon. Every time I heard a cat screech or a creepy laugh, I’d duck, because it usually meant a knife-wielding baby doll would be close behind.
Previous maps have their own advantages — the mansion has knight armor with swords that make for a compelling hallway ambush, and the
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