Midnight Ghost Hunt has a premise that’ll be familiar to anyone who’s ever watched Ghostbusters or played Phasmophobia. A haunted place is jam-packed with spooky ghosts, and someone’s hired a ragtag team of ghost hunters to find them, destroy them, and then vacuum up their souls using varied loadouts of options.
Players don’t just take on the role of ghostbusters, though. They also get a turn as the ghosts in Midnight Ghost Hunt’s 4v4 matches. Both ghosts and hunters have to work as a team and try to aid their allies.
After spending some time in the Midnight Ghost Hunt beta, I’ve absolutely fallen in love with the game because it’s a hijinks generator. The ghosts in Midnight Ghost Hunt are incredibly vulnerable, and have to hide themselves in one of the many props cluttered around the game’s dense maps. A ghost can either play dead, hoping the hunters pass them by so they can flee quietly while staying hidden in some everyday object, or pop out and use their ghostly powers for a dramatic escape.
Sometimes I start as the ghost hunter, wielding some wacky gadgets or powerful plasma weapons. Other times, I start as the ghost, and I’m really scared and hiding in a vase. After each round, teams swap, so it’s easy to get some time with both the living and the dead. A full match, with a round as both hunter and ghost, takes about 15 minutes.
In some rounds, I would hide in a suit of armor, which was big and noticeable but had the advantage of being armed with a sword I could clumsily swing. Another time, I haunted a planet model from a museum and frantically rolled down the halls to escape angry ghost hunters, setting spectral traps around towering bear statues and wooden duck statues to slow down pursuers.
While the ghost
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