Xbox Cloud Gaming (formerly known as Project xCloud) is one of Microsoft’s new tentpole services. The incentive behind it is to provide existing PC/Xbox users with continuous access to some of their favorite titles while also allowing anyone to play hit titles wherever they want. Such has proved true for that of Microsoft Flight Simulator.
The critically-acclaimed simulator launched on Xbox Cloud Gaming back in March and has since become one of its most-played titles. In fact, Microsoft Flight Simulator ended up being the most popular title on the service during that same month.
Microsoft revealed this interesting new tidbit of info in a recent blog post on the main Xbox News site. There, Catherine Gluckstein, vice president and head of product at Xbox Cloud Gaming, explained that it’s the company’s mission to “empower everyone around the world to play the games they want, with the people they want, on the devices they already own. We call this Xbox Everywhere.”
Gluckstein went on to mention that Microsoft has “invested heavily in the cloud” to the benefit of both players and game creators. Basically, the cloud is similar to a symbiotic relationship. The ability to play a game via the cloud allows anyone to play, meaning creators have the potential of reaching a wider audience since the barrier of hardware requirements is lowered.
That fact alone may explain how Microsoft Flight Simulator proved to be so successful on Xbox Cloud Gaming during the month of March. Its arrival onto the service allowed for players to not only access on mobile devices, like the Steam Deck, but through more traditional setups like the Xbox One, Macs, and PCs that cannot natively support the sim due to power constraints and incompatibility.
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