faithfully adapts the beloved run-and-gun action of the franchise into a deep tactical roguelike RPG loaded with content and some of the best pixel art of the year. When one thinks about, it's difficult to imagine a game that isn't a side-scrolling romp filled with explosions, massive guns, and some of the coolest-looking tanks the world has never seen. Taking that concept and pivoting into a genre that's arguably the counter-opposite of a shoot-'em-up was a bold idea, but thanks to some clever mechanics, it works better than one might expect.
As with any game, it's not important to know the (surprisingly) extensive lore behind the franchise to simply pick up the game and drop into a run. The premise is as basic as the evil General Donald Morden returning to the fray with another plan to destroy the World Government, requiring the Peregrine Falcon Squad to assemble and stop the dictator before the conflict spills over into all-out war. isn't too focused on providing a story, it's all set dressing to stitch together its addictive gameplay loop.
The defining aspect of is its reliance on movement to stay alive in even the most challenging encounters. That may sound counter-intuitive in a tactical RPG: the genre generally prefers users to approach missions carefully, locking down areas rather than darting around the map. Developer Leikir Studio has opted to go a different route by encouraging players to make the most of the movement, providing necessary resources to characters the more they navigate the map. It may be daunting to learn but it all clicked together faster than I expected.
Metal Slug Tactics is poised to be a great XCOM-like thanks to the franchise's deep well of fan-favorite characters and memorable enemies.
It's fair to say that movement is everything in since it generates the fuel to power characters' skills, grants Dodges to avoid enemy attacks, and helps set up Synchronization attacks that, effectively, function as a free action. Leikir Studio should
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