Hideo Kojima has revealed that during the production of the first Metal Gear Solid game, he asked staff to stop working nights — to reduce the company's utility bills.
Taking to Twitter/X on the famous game's 25th anniversary, Kojima revealed and described some details about the game's development in a lengthy post (via GamesRadar+). It pulled back the curtain on his process and feelings at the time, including the changes he experienced leading development of a game for the first time.
This included reducing costs by altering staff working patterns: «To reduce the monthly electricity bill, I asked the company to stop working at night,» he said. Kojima could make this request as "MGS1 was the first work I produced on my own."
Prior to this he had «planned, written, designed, and directed the game, my superiors had been responsible for production» so MGS1 was a turning point for the game creator — which included making such important staffing decisions. Even if it was just to lower the bills of the company.
And while removing night work wasn't a decision made to directly avoid 'crunch' — when video game development staff work well beyond their normal hours in order to get a game finished for a deadline — it could have been a happy by-product of the move.
25 years is a lifetime, and a lot has changed since the seminal stealth action game was released. The series continued to be one of the most forward-looking and envelope-pushing in the industry, and there's now a confirmed Metal Gear Solid 3 remake on the horizon as that game approaches its 20th anniversary, as well as a re-release of the first three MGS games (and others) coming out this year.
As for Kojima, he eventually left Konami and returned with Death Stranding in 2019,
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