KONAMI recently held a preview event for Metal Gear Solid Delta: Snake Eater, inviting select press to play the game. A few developers were also on hand to discuss the highly anticipated remake.
Producer Noriaki Okamura, for instance, a veteran who worked on Metal Gear Solid V, told VGC:
This is one of my favorite titles as well, and since the game was already good, to begin with, we didn’t want to mess around the original creative direction of the game. There are a lot of things that we didn’t feel necessary to change.
That is not to say there are no changes in Metal Gear Solid Delta: Snake Eater. Okamura said:
This is a 20-year-old game. So when we decided to bring to modern platforms, we didn’t want to make it feel like an old game. We did refine a lot of things to make sure that for those who didn’t play the original, it still feels like a game that came out in this day and age.
We are well aware that some of the expressions may have been outdated. We have a content warning, however, we left the content in out of respect of maintaining the original creator’s vision that he had for the game. That was an executive decision to leave it in. There are parts that have been modernized and players are vastly different than they were 20 years ago, so there are definitely tweaks, but in terms of story and plotline, we left them as is.
Okamura also hinted that KONAMI's plan may go beyond Metal Gear Solid Delta: Snake Eater:
Our focus right now is to rebuild the creative team, we have some of the core members of the original team, but right our focus is making sure we can deliver the Metal Gear series in this day and age if that takes off, hopefully, we can do more with it.
At the event, KONAMI confirmed the console graphics modes. On PlayStation 5 and Xbox Series X, users will be able to choose between a dynamic 4K/30 FPS mode and a performance mode
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