The early days of a technology are always a rush to the next big advance. This was as true back at the start of home computing, when there was only a two year gap between the Vic-20 and Commodore 64, as it is today, with another two-year gap between each of GeForce’s three generations of graphics cards offering the fancy new tech of ray tracing. From that perspective, a platform like the all-in-one VR headset of the Quest 2 being three years old is practically ancient. It’s about time for a refresher so today Meta officially revealed the Quest 3.
While today’s announcement was short on specifics Meta did drop a full load of more generalized information in its Quest 3 blog post. The new Snapdragon chip is going to be twice as powerful as the one in the Quest 2, for example, and rather than an over-the-shelf solution it was designed specifically for the needs of the Quest 3. This will be necessary not just to ensure full backwards compatibility with the Quest 2 and allow new games to look prettier but also due to the higher resolution display. What that resolution will be is an as-yet unanswered question but we do know it’s very likely going to be on an LCD display again rather than OLED. Rumors do suggest the resolution will be 2064 x 2208 per eye, but that’s completely unverified so take it with a very large grain of salt. We do, however, know that the fresnel lenses of the Quest 2 will be replaced with pancake lenses, which offer a clearer view and eliminate the chromatic aberration and god-rays that users of the current hardware have gotten used to. Oddly enough there’s no mention of eye tracking, so it seems highly unlikely to be part of new headset.
The upgrades to the insides are being matched with upgrades
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