Times are tough everywhere, but they're especially tough in the UK which is still in the grips of a cost-of-living crisis. Energy, housing, and food are all so expensive that it's even making it difficult for an award-winning game designer to make ends meet.
That's why Jason "Jay Gunn" Wilson, designer and art director for the PS1 classic MediEvil, was forced to sell his "entire archive of art and gameplay design for MediEvil."
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"Due to changes in my personal life and the protracted situation trying to obtain video-game work (interviews can span 2 months) means that I am in financial woes," wrote Wilson in a lengthy tweet thread. "Some HR departments tend to get confused by my eclectic career. And interviews can take anything from a month to two months. The cost of living crisis hammered me this winter and the protracted interview processes drain my finances. So, I’m in trouble."
To alleviate those financial woes, Wilson sold his archive of "concept drawings, environment designs, texture plans, fold-out gameplay maps, lost level design work, and early topographical transparencies for building MediEvil’s environments," all of which were produced by hand as it was before the time of Photoshop and modern development tools.
"This is perhaps the most comprehensive and complete development archive of game development from initial pitch through all stages of development," Wilson wrote. "And includes all my handwritten re-design books and reviews. An amazing time capsule Museum collection from the PlayStation era."
Wilson said that he was sad to see his archive go and how embarrassed he was to write the thread in the first place. "I’ve helped others
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