McPixel, released in 2012, is a series of 100 «short challenges» in which you, as the titular pixellated hero, must dig through secrets, silliness, and stupidity to save the day from disaster in 20 seconds or less. A decade later, developer Sos Sosowski is preparing to follow it up with a sequel, McPixel 3, published by none other than Devolver Digital.
McPixel 3 promises another 100 levels to bumble through, with more than 900 gags, 1,500 interactive items, and over 20 microgames «in all imaginable genres.» Once again, the name of the game is to avert disaster in very short bites of gameplay, with methods of crisis aversion including—this is direct from the Steam listing—«summoning a spider-billionaire, having a BBQ in his pants, punching a T-Rex into outer space, peeing into sports cars, and kicking Fork Parker in the balls.»
After playing some of the early levels in McPixel 3, I can say with confidence that the game is even more deranged than it sounds. Nothing makes any sense, and McPixel's actions are utterly unpredictable: For instance, when I attempted to get into a sports car, McPixel instead opened the door and, as mentioned above, peed into it. (There's a bomb in the car, you see, and I assume he was trying to defuse it. In another level, McPixel also pees on a cruise missile in an attempt to prevent it from destroying a highrise building. Neither «solution» is successful.)
Spoiler warning ahead, the proper sequence of events in this level is:
The real fun in McPixel 3 isn't solving the puzzles, though, but discovering the intense weirdness in failure. Each level has a number of achievements based on actions and outcomes, and each achievement earned nets you some coins that can be used in a virtual arcade
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