Player choice is at the heart of many BioWare games, and the Mass Effect series is no different. However, there are some choices players can make that simply don’t matter in the end. Throughout the trilogy, players are given numerous decisions to make, from the moral alignment of Commander Shepard to romance options as the story unfolds. This choice-heavy concept is present throughout the franchise, from the biggest turning points in missions to the side and optional missions in Mass Effect 3, but there are several missions or decisions that don't really matter.
Mass Effect 3 is the third and final installment in Commander Shepard's saga, and many players were expecting every decision found throughout the game to be significant. However, this was not the case, and unfortunately, choices that don’t end up mattering are not uncommon in the franchise. Mass Effect 1 and Mass Effect 2 both offered players the opportunity to make choices that did not affect the ending. As a result of this exact problem, the series has been criticized at times.
Related: Mass Effect 1 Choices That Don't Really Matter
Mass Effect 3 does feature events that have been influenced by the choices of previous games. In Mass Effect 3, players are given a number of choices that lead them to believe they could have significant consequences. Fans of BioWare’s games will be hoping that any options presented in Mass Effect 4 will continue the original trilogy and its story.
The Breeder is an artificially bred Rachni queen and will only be encountered by players who chose to kill the original Rachni queen on Noveria in Mass Effect 1. The Rachni queen is first discovered when tracking down Matriarch Benezia, mother of Shepard’s companion Liara T'Soni, and is
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