The bosses in Elden Ring have once again stood out as one of the largest draws to the game, similar to previous titles from developer FromSoftware. However, it doesn't take long for the boss designs of Elden Ring to deviate from many of the formulas expected in older games, bringing up more aggressive and responsive enemies against the player.
With these new enemies now filling up the roster in Elden Ring, the game needed a way to quickly convey to players how things were going to change from beginning to end. Fortunately, the game has Margit, the first main boss in Stormveil Castle, who acts as one of the first major walls of the game, as well as an impressive teacher for what players can expect from these fights moving forward.
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For many players jumping into The Lands Between, either as newcomers to the FromSoftware design or veterans of the Souls series, Margit holds off progress in Elden Ring until they figure out how this new game works. One of the most obvious changes between Margit and other bosses from previous games like Dark Souls is the way that he is able to string together long combos that requires specific builds in order to block all the way through or dodge entirely. This means that players will need to have chosen their fighting style, either with stable shields using the Barricade skill or light builds able to dodge ad infinitum.
Beyond forcing players to get their builds hammered in early, Margit's combos make sure to teach the player that they will have to be able to react quickly and consistently to future enemies. Many of the fights beyond Margit aren't built around waiting for a single attack opportunity after a combo and punishing but
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