San Diego Comic-Con gave us a load of new details about Magic: The Gathering’s upcoming parody set, Unfinity. On top of the retro futuristic sci-fi setting and shock land reprints we already knew about, a radical new mechanic is being introduced to the game: stickers.
Stickers are one of two major mechanics for Unfinity (the other being attractions, which we have not heard much of yet), and will allow you to modify everything from the name, abilities, and power-and-toughness of a card, right through to more esoteric things like its art and whether the characters in them are wearing hats.
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It was revealed at lead designer Mark Rosewater’s SDCC panel that each pack of Unfinity will have 14 normal cards, and one sticker sheet as an additional game piece. While you’ll only be allowed to apply stickers to cards (and other objects) you own, they’re made with a soft, post-it note-like adhesive that makes them both easily re-peelable and less likely to damage your cards.
Some stickers can be played for free, while others (mainly ability and power-and-toughness stickers) may require you to pay a new resource called ‘Tickets’. Tickets work like Kaladesh’s energy in that, once generated, they don’t dissipate until they’re spent. For example, putting the shadow ability sticker on a permanent will require you to pay three stickers, while adding an ‘Urza’s’ to the name would be free.
In-game, stickers will work similarly to counters – for instance, putting a flying sticker on a creature will give it flying. However, unlike counters, stickers will remain attached to the permanent when it moves to exile or the graveyard – although they will fall off if the card returns to a hidden zone
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