In Magic: The Gathering, there are often creative ways to win the game, other than simply bringing the other player’s life points to 0. Players can mill each other out, deliver Poison Tokens, or simply have 4 of a specific card.
Streets of New Capenna offers up a new Mythic Rare artifact called Halo Fountain that shows a new, fun way to win the game, rewarding players who run lots of creatures or creature tokens. It can be difficult to set up, but it will be supremely rewarding.
Later this month, the next expansion to Magic: The Gathering, Streets of New Capenna, will arrive. One of the best things about the card game is its ability to win the game in different, unique ways.
Halo Fountain is a Mythic Rare, white artifact that will be a part of the set in Magic: The Gathering’s physical and digital releases. It’s a fantastic card besides simply having new win conditions.
It comes with three abilities, and each one requires the player to untap several of their creatures. That means the player needs to have those creatures tapped in the first place, rewarding them for being aggressive.
It could also be used in a turbofog deck, where the player isn’t necessarily trying to deal damage, and just wants to set up the specific win condition. This artifact costs 3 mana to put into play, one of which must be white. Here's what Halo Fountain’s abilities do.
The trick is to keep that many creatures in play at one time. Since this is a White card, and will likely be used in White/Green token decks, most of these creatures are incredibly weak. So players will have to find ways to keep them tapped and keep them safe.
There is a three-color legend that may help, at least in Commander. Kitt Kanto and Mayhem Diva can have the players tap two of
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