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LootLocker, the game backend-as-a-service company, has raised $2.1 million in a seed round.
The investors include IA Ventures, Acequia Capital, and notable gaming veteran angel investors like James Gwertzman (Playfab, Microsoft, A16z), Benjamin Boxer (Parsec, Unity) and Charles Songhurst (Microsoft).
Founded in 2019 by games industry serial entrepreneurs Alexander Bergendahl and Andreas Stokholm, LootLocker provides game developers of all sizes with the vital cross-platform services that have become table stakes for today’s successful games.
It helps game developers set up basic infrastructure features such as player accounts and inventories, in-game commerce, and progression systems. LootLocker has been in stealth mode since 2019 but it launches officially today.
“We’re trying to bring the backend services into more developers because it’s such an important part of games these days,” said Alexander Bergendahl, CEO of LootLocker, in an interview with GamesBeat. “The table stakes have been raised for any given game. We see that the average game developer has teams of less than 10 people. Sometimes they don’t have access to this type of technology.”
Prior to its public launch, LootLocker has already grown considerably with hundreds of games built and running on its platform of tools. There are thousands of game developers on the platform.
“We’re thrilled to have an amazing group of experienced investors and entrepreneurs supporting us,” said Bergendahl. “The tools we’ve created are being used by game creators of all sizes, from solo developers working on their first game, to big AAA studios building huge games, some which
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