First released in 1994, Live A Liveis a JRPG with multiple protagonists having their own chapter set in different periods of time. Each scenario plays out like its own mini-adventure giving players a unique spin on the time travel genre. It is a game directed by Takashi Tokita the same man responsible for Final Fantasy 4, Chrono Trigger, and Parasite Eve respectively.
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Live A Live envokes the same kind of spirit, humor, and passion as Chrono Trigger. It is surprising then that fans in the West have had to wait almost 30 years to get their hands on this faithful 2D-HD remake. Each chapter comes with its own theme, gameplay, difficulty and even though players can choose to play the game in any order. However, this guide will provide some insight in what order one should consider playing Live A Live.
Chronically, the Prehistory chapter is the first in the game's story it also serves as an excellent starting point for newcomers to Live A Live. It introduces the majority of the game's mechanics and systems and functions like traditional if small-scale JRPG. There is no spoken dialogue in this scenario, as the cavemen and women in this chapter communicate in mumbles, grunts, and laughter.
However, the animation is surprisingly expressive and humorous so that one doesn't feel lost trying to follow the chapter's story. There is a bit of grinding involved when it comes to the one's characters being formidable enough to defeat the secret and final bosses. There is also crafting involved which relies on the protagonist Pogo to gather and trade in items for new ones. Moreover, the Prehistory chapter does present a balanced challenge for JRPG fans giving
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