The Present Day chapter of Live A Livecenters on the martial artist Masaru Takahara, who is determined to become the world's strongest fighter by learning the techniques of champions from around the globe. The chapter plays like a blend of a JRPG and a fighting game, and Masaru's strategy is combat is more methodical than the game's other protagonists.
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The game allows you to challenge Masaru's opponents in any order, learning their techniques and expanding Masaru's repertoire with each fight. Since Masaru never actually levels up, the only way to become stronger is to learn your opponents' moves. Challenge them in the following order for best results.
This high-flying luchador is an ideal starting opponent. He's vulnerable to kicks, allowing Masaru to deal heavy damage without the need to learn new techniques. Better yet, the moves you can learn from him boast some of the highest damage in Masaru's arsenal.
Learning Aja's techniques early gives you access to powerful attacks that can be used to escape a tough situation. By quickly finishing an enemy after learning their moves, you're at less risk of defeat. You can also quickly drop a foe if you're on the ropes, then restart the fight.
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Moribe is the master of Koppo, a Japanese martial art dating back as far back as the 16th century CE. His Celestial Palm inflicts a wide variety of debuffs, making it essential that Masaru learn the skill. Moribe also uses Fleetfoot, a flying kick that is useful at range.
In order to learn Fleetfoot, Masaru must be one tile away from Moribe. If you're too close or too far, Moribe will not be able
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