Heading into my Gamescom demo of Gungrave G.O.R.E., I had all but forgotten that it was a sequel to a long-forgotten PlayStation 2 series. That changed when I watched a five-minute developer introduction to the game at Gamescom, which included some charmingly archaic footage of the original 2002 action game. But if that hadn’t tipped me off, I surely would have pieced it together by playing the demo itself.
Gungrave G.O.R.E. is a loud and proud action game that feels both retro and new at the same time. It maintains the feel of a combo-heavy PS2 game like Devil May Cry without sacrificing modernity. More importantly, it does that while serving up buckets of blood.
Developed by Iggymob and published by Prime Matter, Gungrave G.O.R.E. is the first game in the Gungrave franchise since 2004. It’s an over-the-top third-person action game where players control a hero toting oversized guns and a casket. The demo’s opening cutscene shows him pouncing on a pack of guards, twisting one of their heads 180 degrees in the process. That should give you a sense of how gleeful Iggymob is about delivering big, dumb violence that’s totally divorced from reality.
“The only excess I want to see in a game like this is blood.”
The demo compresses a lot of tutorials into a short chapter, which means I got a lot of combat nuances thrown at me quickly. Guns are my core attack, as I can shoot them off without needing to reload or worry about ammo. The game simply doesn’t want me to stop shooting, something that’s evidenced by the fact that I can shoot while performing an evasion roll. I rack up massive triple-digit combos as I blow through enemies, eventually allowing me to mash the Y button and turn myself into a tornado of bullets.
My murderous
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