If you can dodge a wrench, you can dodge a homicidal French robot.
By Darryn Bonthuys on
The recently released demo for Lies of P has earned plenty of praise from players who have enjoyed its meaty combat systems, but one aspect of the game that has drawn criticism is its dodge move. In response to feedback of this crucial gameplay mechanic, game director Jiwon Choi says that changes will be made to the dodge ability before the Pinocchio Souls-like launches in September.
«In Lies of P, dodging and guarding are one of the most crucial elements, alongside the P-Organ,» Choi explained. «Given the inherent intricacies of the game's structure, it is imperative to handle these elements meticulously with great care. We are currently undergoing a comprehensive evaluation on the various aspects of the dodging system, including the invincibility frames, distance mechanics, and more. Our team of developers is fully committed to delivering an exceptional combat experience that not only maintains the essence of enjoyment but also reflects the precise attention to detail required.»
Later in the video, Choi also spoke about upcoming improvements to the combat system. Character movement, lock-on mechanics, and camera controls will be fine-tuned, and the «sensation of impactful hits» is being further refined. On top of that, developer Neowiz is looking at tweaking enemy movements so that players can respond more intuitively to «off-beat» attacks from these foes. «Our aspiration is to make Lies of P more inclusive for players to embrace the Souls-like genre and find joy in playing it,» Choi said.
Over on Steam, there has been a lot of interest in Lies of P, as the demo was downloaded over a million times in just three days. The game borrows
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