I shared my thoughts on the Blue Protocol Closed Network Test a couple of months ago and there were some serious concerns that players raised. The drop rates of materials were the number one complaint and the developers were quick to acknowledge the issue and promised fixes. With the game finally releasing in Japan, I managed to get into the game and am pleased to see the amount of progress the game has made.
The enemy AI left a lot to be desired and it felt like some of the enemies just stood like sitting ducks while you used your abilities and took them out. While the gameplay was fun, it lacked challenge and this enemy AI issue was mostly present in the open world. Compared to the previous Closed Network Test, things feel a lot better but there is still room for improvement.
Questing has seen no changes compared to my previous experience with the game and it feels terrible trying to get materials from enemies to complete quests. It is very difficult to get drops and if you are planning to craft items, you can get really unlucky.
This is something that Blue Protocol Development Director Fukuzaki addressed in the past and the developers are aware of the issue. It does not seem like the drop rates have been improved much yet and we can expect things to change for the better. In Bandai Namco’s defense, Fukuzaki did say in the official announcement that some of the issues might not be fixed at launch and we can expect the issues to be addressed via post-launch updates.
Things like the Adventure Board and leveling system have improved tremendously. I had major gripes with how the leveling system felt and it is leagues ahead of what it used to be two months ago.
The core gameplay itself is fantastic and most of the
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