It's official - Elden Ring is the greatest game of all time. Except it's not, is it? You can like it a lot, hell, you can say it's your favourite game of all time if you want to. But this is an extremely difficult game, where the best advice I've seen is "keep a real-life notebook to keep track of it", that speaks a specific language that only players who have been onboard with the series for the last two decades can understand, demands failure time and time again, oh and by the way you can't pause it. It's inaccessible and barely approachable, and designed specifically to give veterans a more juiced up experience, and that seems to be confused with making it welcoming to newcomers. It's not. That's okay, but let's not lie about it.
Elden Ring is the most approachable FromSoftware game ever, but then it would be easier for me to win a fight against a middle grade lightweight boxer than it would against Brock Lesnar. Either way, I'm getting my ass kicked. The main issue is we all knew this game was going to be difficult. Not just with tough bosses, but obtuse in its direction and complex in its menu systems. For that reason, practically every outlet in the industry, including us, had a FromSoft veteran on it. This is the perfect game for FromSoft veterans, and only FromSoft veterans reviewed it. Therefore, it reviewed perfectly. But this is not the peak of our medium.
Related: I Am Elden Ring’s Greatest Coward
I don't really care about the difficulty. It should be more accessible, in terms of having more settings that allow disabled players to play it, but I don't mind a game being too tough for me to play comfortably. But it doesn't feel like this is difficulty done well. Returnal is a hard game, and it keeps its story
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