Jax, the Grandmaster at Arms, is one of the more mysterious champions in the world of Runeterra due to the concealment of his true identity. In League of Legends, as his title implies, he is an expert fighter who fights with a lamp to purposefully disadvantage himself because he’s that good, and this certainly rings true in Legends of Runeterra as well.
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Equipped with his Light of Icathia (the lamp), Jax has the potential to snowball a game in your favor just as easily as many other champions, provided you can keep him alive long enough to do so. So let’s take a look at what Jax can do and how you can build an effective deck around him.
Jax is a three-attack, two-health unit that costs two mana to play, and his evolution condition is the following: “Equipped allies have struck for 15+ damage.” The mana stats-to-cost ratio here is above average (an average ratio would land him with two-health, two-attack), meaning he has an inherent value already. When evolved, he has four-attack, three-health, and considering he can be leveled up while he's out of play, those stats are remarkable value for only two mana.
Additionally, he Auto-Equips his weapon, “The Light of Icathia,” which grants him Quick Attack, and, if evolved, also grants him Overwhelm. These stats and keywords are nothing to scoff at, making him a very strong unit to curve out in the early game, or even play in the mid- to late-game when he’s already evolved.
With the previously mentioned evolution condition for Jax in mind, once he is evolved, he has a pretty decent effect.
When attacking, he gains one health and attack for each Equipped ally, but this buff only lasts for that round. This is
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