There’s a lot going on in Air Twister. The arcade-style shooter from legendary designer Yu Suzuki is out today on Apple Arcade, and it pushes players through a strange fantasy world full of armored birds, flying squids, skeletal dragons, floating cities, and evil clocks. For Suzuki, who is best known for his work at Sega on games like Space Harrier, Shenmue, and Virtua Fighter, it was a chance to build a fantasy universe full of things he loved. “It’s an amalgamation of all of the different things that I would like to see in a fantasy world,” he tells The Verge.
Air Twister is a classic rail shooter — think Space Harrier or Panzer Dragoon — where players take on the role of a sci-fi princess fighting to save her home world. It has 12 stages, which are relatively short but packed with enemies and punctuated by gigantic boss battles. It feels like a long-lost Dreamcast game but with the modern addition of touch controls; you can highlight swarms of enemies with your fingertips to fire off a volley of attacks. It’s very satisfying.
The gameplay is solid, but the most striking thing about Air Twister is its downright bizarre world. You start out soaring across a vast ocean with massive mushrooms growing out of it before moving on to stages that include a barren moon, a stark mechanical lair, a giant garden full of impossibly huge roses and topiary animals, and a desert full of deadly flying manta rays.
Suzuki describes the worldbuilding as a “collage” of ideas, citing influences like the artist Michael Parkes and the film The NeverEnding Story. “At first, it seems like they may not fit together, and as I was putting these parts together, I wasn’t really consciously thinking about how they would actually fit together in this
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