The last time The Last of Us got a performance patch, developers Naughty Dog conceded that there was still work to be done. Well, it looks like that work has indeed been done. Because the latest patch is good enough for Steam Deck Verified status.
The Last of Us: Part I finally arrived on PC in March and fair to say that it wasn't terribly well optimised. Early Steam feedback showed about two thirds of PC gamers returning negative feedback thanks to various issues from crashing and hefty waits for initially shader compiling on first start up to excess VRAM usage.
Things were bad enough to draw an apology from Naughty Dog, while Steam issued refunds regardless of amount of time played and revoked the game's Verified status in early April.
Previous patches have addressed at least some of those issues. But this new patch, version 1.1.0, looks like it should get the game into the state that it should have been at launch, though it's worth noting that installing the patch will trigger a full shader rebuild.
Anyway, for Steam Deck, the patch notes go thusly:
While the general release notes include:
You can peruse all the release notes on Naughty Dog's website. According to Naughty Dog, several known issues remain including, somewhat surprisingly, loading shaders taking longer than expected, memory leaks and corrupted shaders. So it seems their work isn't entirely done. But the game's re-acquisition of Steam Deck Verified Status certainly suggests that the most painful problems have been fixed.
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