Baldur's Gate 3 is a fascinating game if you're into Dungeons & Dragons 5th edition, the tabletop ruleset it's built upon—because while it's a decently faithful recreation of those rules, it also has enough homebrew nonsense (in the form of magic items and overall tweaks to the TTRPG's core systems) to stand out as its own thing.
Choosing what to scrap, change, and keep hasn't been a straightforward process, however, according to Larian Studio's co-founder Swen Vincke and design director Nick Pechenin during a retrospective panel at PAX West 2024 this weekend:
«We literally went through forums looking for homebrew rules … like the rule where you cannot cast a full action spell and a bonus action spell on the same turn,» Pechenin said. For the uninitiated, D&D's action economy gives players movement, an action, and a bonus action. While spells that cost a bonus action to cast exist, using them traditionally locks you out of any spell more powerful than a cantrip on the same turn.
It's a pretty common homebrew to chuck that out of the window—even Critical Role, an actual play livestream popular enough to get its own crowdfunded animated series, had a similar tweak present in its first campaign: "[That rule was] just something that frequently fell by the wayside, so we were like—okay, we're not crazy, some people do it, so maybe we can try it as well."
Vincke also takes a moment to joke about the homebrew rules the team experimented with in its early days: «We had our version—we said, 'these are our homebrew rules', and then we saw the community who didn't agree with that. That was also an interesting moment in our careers.»
I'm guilty as charged here, although in fairness, I'm glad Larian scrapped a few of those rules. For example, unlimited-cast cantrips like Firebolt would leave damaging surfaces that made them better than some 1st-level spells (which you have to spend your limited spell slots on). Hiding was also a bonus action for everyone, taking away from the
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