One of the perks of being an indie developer is the freedom to choose topics that would likely be binned by more mainstream game studios and publishers. This autonomy can lead to some interesting themes and experimental gameplay that many gamers find appealing. Indie studio Serenity Forge focuses on creating narrative-driven and meaningful games that are intended to expand players' horizons. The developer has chosen to follow the unconventional route with Land of Screens, a point-and-click story-driven game that endeavors to remind people that it’s beneficial to put down their devices and notice the world around them.
Land of Screens follows protagonist Holland as she tries to deal with the sudden end of a five-year relationship. Thanks to a series of random circumstances, Holland constantly finds herself unable to use her phone to check social media and ends up disconnected from the online world for several days. Not reading people's comments about her recent breakup turns out to be a blessing in disguise because, without constant feedback from her friends and semi-friends, Holland manages to think about other things and enjoy her life in the moment. It is a bit unreal, as Holland accepts being unplugged much more easily than most people ever would these days.
The art style of Land of Screens is inarguably the game's greatest strength, but it may be the only strong point. The game is rendered in an attractive vector style with a semi-muted color palette, and much of the imagery is pleasant to look at. But, frankly, that’s about it. The music is forgettable, the story is forgettable, and so is the protagonist. This is not a game that will remain in people’s memories for long.
The characters in Land of Screens also earn a
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