Developed by NeocoreGames, King Arthur: Knight’s Tale is the latest in the company’s King Arthur series, which first began back in 2009. As such, Knight’s Tale promises to continue the Hungarian studio’s goal of blending real-time tactics, role-playing elements, and grand strategy into one gritty medieval package.
King Arthur: Knight’s Tale puts players in the role of Sir Mordred, the dark knight who led a failed rebellion against the legendary King Arthur. However, his killing of Arthur has unleashed a plague of madness upon the kingdom of Camelot, and Mordred has been revived from the dead to finish what he began and kill the now-corrupted King once and for all. Throughout the game, Mordred will have to make moral choices that will shape his story going forward and determine whether he becomes a just ruler or a despot. However, while King Arthur: Knight’s Tale provides an intriguing spin on Arthurian lore, most of the game’s characters are fairly standard archetypes that blend together after a while.
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Gameplay unfolds in a classic top-down isometric view, with players controlling Mordred’s movements with the keyboard and using the mouse to rotate the camera and issue commands during turn-based battles. Mordred can only strike foes close to him, so players need to move to a new position on the in-game battle grid. Moving and attacking both use up Action Points, which refresh at the beginning of each new turn. Players have two forms of health: the brown HP Meter and the green Vitality Meter. While HP is restored between missions, Vitality can only be replenished at Camelot. There is also Armor, represented by small icons above the health meters that
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