A selection of previews for Judas, the new game from former BioShock boss Ken Levine, have just dropped, detailing a game with an ambitious, "pseudo-procedural" approach to narrative.
As the early trailers for Judas have suggested, it's very much a game in the BioShock mold - a single-player, story-driven experience where you generally carry a gun in one hand and a supernatural power in the other as you're ordered around by a cast of profoundly messed-up characters. The difference this time around is that the story will be much more reactive to your actions, driven by a rivalry between three characters who are all competing for your support and attention.
If you want a basic overview of what to expect, the nine-minute video below from Geoff Keighley is a solid primer, and comes with a chunk of gameplay footage to enjoy. But in more in-depth interviews, Levine makes it clear that this is effectively the fulfillment of that 'narrative Lego' concept he talked about a decade ago, where handcrafted pieces of storytelling are pieced together in procedural ways, hopefully giving the impression of a cohesive single-player narrative, but one that's going to be very different for every player.
"We call it pseudo-procedural because it's not like Minecraft where everything's being generated off a set of pure mathematical heuristics," Levine tells IGN. "You build all these smaller piece elements in the game and then you teach the game how to make good levels essentially, and good story, and most importantly, reactive to what you do."
Every time you die, your character is "reprinted," at which point you'll have the chance to change aspects of your character, similar to many of the best roguelike games. But Levine doesn't want to bow to any particular genre labels. "We're not trying to make a first-person shooter. We're not trying to make a roguelite. We're not trying to make a strategy game." There are elements of those sorts of genres, but Judas isn't aiming to fit in any
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