It's the castle that changed everything—and they only had seven months to build it. Classic Game Postmortem returns to GDC 2022 with a session about one of the most groundbreaking games in history: Wolfenstein 3D.
The Game Developers Conference organizers are happy to announce that game designer, programmer, and id Software co-founder John Romero will be hosting the latest installment in the Classic Game Portmortem series. It's all about the ambitious 1992 MS-DOS PC game that changed everything, made during a time where there were no GPUs, most games were 320x200 pixels, and mice were barely used.
"Classic Game Postmortem: Wolfenstein 3D (Achtung!)" will take the audience thorugh the short seven-month timeline of creating this "watershed moment in gaming history," showing just how much happened during the game's development rollercoaster ride. Wolfenstein 3D showed the world that the PC could play a new kind of game that no other machine could replicate, a legacy that continues to this day.
Here are some of the other Postmortem sessions coming to GDC 2022:
Classic Game Postmortem: Q*bert
Warren Davis, (Software Consultant, Independent)
Warren Davis, the designer and programmer of the original 1982 arcade version of Q*bert, describes the history behind developing this classic game. Also covered will be the story of the unreleased (until 1997) follow-up, Faster Harder More Challenging Q*bert, and the legacy of the character and game through present day.
Psychonauts 2 Design Postmortem
Seth Marinello, (Principle Designer, DOUBLE FINE PRODUCTIONS)
Lead designer Seth Marinello will walk through the thinking behind key systems and levels in the GDCA-nominated hit sequel, Psychonauts 2. He will discuss how the team balanced honoring
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